R3NE was born from a simple idea: your creativity should run without compromise, no matter the size of the stage. R3NE (Reactive Node Engine) connects the creation of generative visuals with the live show, from a club to a stadium, in one seamless flow. Free and scalable by design.
R3NE compiles your graph, your shaders and your modifiers straight to your Apple Silicon GPU. No cross-platform translation, no abstraction tax. We picked Metal because show night isn’t where you debug a wrapper.
R3NE is the engine we run our own work on. The shape of the tool comes from the shape of the gig. Every feature exists because something broke at FOH.
R3NE Headless is the engine packaged as a plugin. A clip source inside Resolume Arena via FFGL, and a TOP inside TouchDesigner. The same graph you author in the R3NE app loads as a layer in the host, with all parameters exposed as native Arena/TD controls.
No second machine, no Syphon round-trip, no extra latency. R3NE renders directly into the host’s pipeline. Drop in a `.r3ne` project, automate it from your timeline, and ship.